In the script it gives the hat and works fine but I need it to give the hat if in a main group, I currently have two of these setup and I can't figure out how I would remove the 1st Hat. I need ti so if you are in a sub group you get a seperate hat, does anyone know if thats possible with this script? I thought maybe if your in the sub group the hat removes itself on spawn or something but I'm clueless.
local groupId = 0
game.Players.ChildAdded:connect(function(player)
player.CharacterAdded:connect(function()
repeat wait() until player.Character
if player:GetRankInGroup(groupId) = 1 then
local hat = game.ServerStorage:WaitForChild("Hat")
local c = hat:Clone()
c.Parent = player.Character
end
end)
end)
