For some odd reason the code that I use to play animations for my Player isn't working. Here is the script
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(key)
key = key:lower()
if key == "g" then
local anim = Player.Character.Humanoid:LoadAnimation(script.Animation)
game:GetService("Chat"):Chat(Player.Character.Head, "BLESSED HAMMER!", "Blue")
local x = game.ReplicatedFirst.Hammer.Handle:Clone()
x.Parent = game.Workspace
x.Name = "NotIceHammer"
x.Anchored = false
x.CanCollide = true x.CFrame=Player.Character.Head.CFrame*CFrame.new(0,6.5,4)*CFrame.Angles(0,math.pi/2,2*math.pi/9)
local pe = Instance.new("ParticleEmitter", x) --Make the Hammer look Blessful-ly
pe.Size = NumberSequence.new(0,2.62)
pe.Texture = "rbxassetid://1205087993"
pe.EmissionDirection = Enum.NormalId.Back
pe.SpreadAngle = Vector2.new(0,360)
pe.Lifetime = NumberRange.new(2.5)
pe.Rate = 100
pe.LightEmission = 0.1
pe.Lifetime = NumberRange.new(.5)
pe.Speed = NumberRange.new(.2)
pe.Transparency = NumberSequence.new(.7)
local bv = Instance.new("BodyVelocity", x) --To Counteract the gravity pulling the hammer down
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = Player.Character.Head.CFrame.upVector*0
local bv = Instance.new("BodyVelocity", x)
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = Player.Character.Head.CFrame.upVector*0
--Might Take Below Out--
while true do --Rotates it on its Z-Axis--
x.CFrame = x.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
wait(0.01)
end
--Might Take Above Out--
anim:Play()
--Make The Hammer Follow the Humanoid's Arms--
end
end)
The Animation Code used in this script is what I use for other scripts like this and they work just fine. I also have tried changing the Animation Priority to "Movement" and that didn't help either.

2 comments
But I did...Look at line 37 and even though I don’t think it matters I also tried putting it right after LOCAL ANIM = Player.Character.Humanoid:LoadAnimation(script.Animation)
Try putting some print() functions around and see if the event is actually being fired