I'm making a starting screen, kind of an intro, for a game. While doing it, I got into wondering what I usually wonder when doing stuff like this: how should I recognize if a player has loaded his game already or not? In this case we're talking about a situation where the player has no character. Different computers, of course, take different times to load. Adding wait() shouldn't work that good in that case. This game is also single player if that makes your job easier at all. There's Loaded() event for game, which could be a solution. Still, I probably have to do this to a multiplayer game in the future, so it would be good if you could provide the most information you can.
Thanks,
SwaggyDuckie

3 comments
This is a way that won't work as ContentProvider works with assets and doesn't recognize if the parts or any other non-asset instances have been loaded.
this is the nearest you can come to doing that in roblox unfortunately
And that would not really work as roblox won't render the whole place to prevent lag and also streamingenabled