ive tried many things using 2 scripts using values in a stat folder it doesnt save

i have no clue whats happening hopefully you can help


local DataStore = game:GetService("DataStoreService"):GetDataStore("heght")
local DataStorez = game:GetService("DataStoreService"):GetDataStore("heght2")
local DataStorezz = game:GetService("DataStoreService"):GetDataStore("heght3")
local DataStorezzz = game:GetService("DataStoreService"):GetDataStore("stat")


local DataStoreh = game:GetService("DataStoreService"):GetDataStore("tewl")

wait(1)
-- Body Scripted - jOhNJoHnIaMm55 
game.Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
	local Humanoid = Character:WaitForChild('Humanoid')
		for i,Child in pairs(Humanoid:GetChildren()) do
			if Child:IsA('NumberValue')then
				 if Child.Name == 'BodyHeightScale'then
				Child.Value = DataStore:GetAsync(Player.UserId) or math.random(1,3.5)
				DataStore:SetAsync(Player.UserId, Child.Value)
				end
		end	end
	end)
	end)

game.Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
	local Humanoid = Character:WaitForChild('Humanoid')
		for i,Child in pairs(Humanoid:GetChildren()) do
			if Child:IsA('NumberValue')then
				 if Child.Name == 'BodyHeadScale'then
				Child.Value = DataStorezzz:GetAsync(Player.UserId) or math.random(1,2)
				DataStore:SetAsync(Player.UserId, Child.Value)
				end
		end	end
	end)
	end)
game.Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
	local Humanoid = Character:WaitForChild('Humanoid')
		for i,Child in pairs(Humanoid:GetChildren()) do
			if Child:IsA('NumberValue')then
				 if Child.Name == 'BodyWidthScale'then
				Child.Value = DataStorez:GetAsync(Player.UserId) or math.random(1, 2)
				DataStore:SetAsync(Player.UserId, Child.Value)
				end
		end	end
	end)
	end)
game.Players.PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
	local Humanoid = Character:WaitForChild('Humanoid')
		for i,Child in pairs(Humanoid:GetChildren()) do
			if Child:IsA('NumberValue')then
				 if Child.Name == 'BodyDepthScale'then
				Child.Value = DataStorezz:GetAsync(Player.UserId) or math.random(1, 2)
				DataStore:SetAsync(Player.UserId, Child.Value)
				end
		end	end
	end)
	end)







1 comment

0

Please use a Lua block.