I am making a wall walking script, but my character only seems to be able to walk on parts that are not straight up.
It can walk on a 85 degree angle, but not on a 90 degree angle. It will just fall off. If anyone can find a solution it will be greatly appreciated! Thanks!
local player = game.Players.LocalPlayer;
local character = player.CharacterAdded:wait();
local torso = character:WaitForChild("Torso");
local hrp = character:WaitForChild("HumanoidRootPart");
local hum = character:WaitForChild("Humanoid");
local root = hrp:WaitForChild("RootJoint");
local rootC0 = root.C0;
local rootC1 = root.C1;
function update()
local ray = Ray.new(hrp.CFrame.p, torso.CFrame:vectorToWorldSpace(Vector3.new(0, -5, 0)));
local hit, pos, normal = game.Workspace:FindPartOnRay(ray, character);
if hit then
local cross = Vector3.new(0, 1, 0):Cross(normal);
cross = cross.magnitude == 0 and Vector3.new(1) or cross;
local angle = math.acos(normal:Dot(Vector3.new(0, 1, 0)));
local lateral = hrp.CFrame - hrp.CFrame.p;
local cf = CFrame.new(pos + normal * 3) * CFrame.fromAxisAngle(cross, angle) * lateral;
root.C0 = hrp.CFrame:inverse() * (cf * rootC1);
else
root.C0 = rootC0;
end;
end;
game:GetService("RunService").RenderStepped:connect(update);
