This is a normal script running after a remote function is fired.
local AddItem = game:GetService("ReplicatedStorage").Events.AddItem
function UpdateQuantity(ItemName,Amount)
script.Parent.Background.Holder[ItemName].ItemQuantity.Text = "x"..Amount
end
function AddItem.OnServerInvoke(player,ItemName,Quantity)
if script.Parent.Inventory:FindFirstChild(ItemName) then
script.Parent.Inventory[ItemName].Quantity.Value = script.Parent.Inventory[ItemName].Quantity.Value + Quantity
UpdateQuantity(ItemName,script.Parent.Inventory[ItemName].Quantity.Value)
return
end
local Item = Instance.new("Folder")
Item.Name = ItemName
local Quantityy = Instance.new("NumberValue")
Quantityy.Name = "Quantity"
Quantityy.Value = Quantity
Item.Parent = script.Parent.Inventory
Quantityy.Parent = Item
end
It doesn't print any errors. It adds the frame in roblox studio but not in game.
