Ive tried many different methods but they all didn't work, so instead i'm asking on here.
COMMUNITY QUESTION
How do I make a skip stage button on an obby?
1 answer
It depends on how you have your obey designed. I would get a table value on each of the spawns and get a value on which spawn the player is on. and by using "MarketPlaceService" you can make the button sell a Product and when the purchase is complete. it changes the player's characters CFrame to your players spawn value in the table + 1
local Tables = {Spawn1,Spawn2,Spawn3}
function SendPlayerToNextSpawn(plr)
local char = plr.Character
char:SetPrimaryPartCFrame(Tables[plr.CurrentSpawn.Value+1].CFrame)
end
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2 comments
Thanks I'll try it out :)
Hope it works