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Why does :BreakJoints() not break Anchored Objects?

I am just testing this nuke script I made because I am new to scripting and I noticed that when I use :BreakJoint() it breaks only things that are unAnchored or Players.

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You would need to make them connect with welds or glue or studs/inlets if you want them to fall.

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✓ Accepted answer

You can't break a joint that does not exist you have to attach it to something otherwise it has no joint to break.

I hope this answers your question if it did please accept the answer :)

If you need any more help please let me know

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