How do I pause this cutscene? [closed]
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repeat wait () until game.Workspace.CurrentCamera ~= nil
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local c = game.Workspace.CurrentCamera
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local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value)
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local rs = game:GetService("RunService").RenderStepped
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function tweenCam(c1,f1,time,fov,roll)
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local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015
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for i = 1,frames do
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c.CameraType = "Scriptable"
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c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames))
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c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames)))
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c:SetRoll(r0+(roll-r0)*(i*(1/frames)))
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rs:wait()
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end
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end
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print("Running")
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c.CameraSubject = nil
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c.CameraType = "Scriptable"
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c.CoordinateFrame = CFrame.new(unpack(data[1].c1))
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c.Focus = CFrame.new(unpack(data[1].f1))
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c.FieldOfView = data[1].FOV
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c:SetRoll(data[1].Roll)
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if script:findFirstChild("SkipCutsceneGuiValue") then
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local gui = script.SkipCutsceneGui:clone()
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gui.Parent = game.Players.LocalPlayer.PlayerGui
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gui.Cutscene.Value = script
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gui.Main.Debug.Disabled = false
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script.SkipCutsceneGuiValue.Value = gui
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end
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for i = 2,#data do
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tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll)
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end
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c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
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c.CameraType = "Custom"
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c.FieldOfView = 70
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if script:findFirstChild("SkipCutsceneGuiValue") then
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if script.SkipCutsceneGuiValue.Value ~= nil then
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script.SkipCutsceneGuiValue.Value:Destroy()
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end
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end
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script:Destroy()
Closed as Too Broad by gitrog and Goulstem
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