So I am making a game with levels and each level has a spawn. I don't want to have to use teams and stuff so I wanted to make a custom spawn system but when the player spawns it they just spawn in the middle of the map and their position doesn't change. I checked with a print to see if coordinates were actually given, and there was so I have no idea why this isn't working.
I tried asking in the scripting forum on Roblox and no one helped me so I am hoping one of you guys will
game.Players.PlayerAdded:connect(function(player)
player.Team = game.Teams.Grassland
local Level = Instance.new("StringValue", player)
Level.Value = "G1"
player.CharacterAdded:connect(function()
player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(workspace.Spawns:FindFirstChild(Level.Value).Position.X, workspace.Spawns:FindFirstChild(Level.Value).Position.Y + 2.55, workspace.Spawns:FindFirstChild(Level.Value).Position.Z))
end)
end)
