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Object rotates along Z axis instead of X dependant on the lookvector of the object?

Asked by 6 years ago
Lid.CFrame = CFrame.new(H.Position) * CFrame.Angles( math.rad(i*4), math.rad(Lid.Orientation.Y), 0) * CFrame.new(0,0,-Lid.Size.X/2.2 ) 

Why does this rotate along the Z axis instead of the X axis dependent on the lookvector of Lid?

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