I have a script and it adds shirts and and pants to the character, along with a weapon. But everytime I try to add a hat or a accessory it says it not part of folder, even know it is.
Heres the script, if anyone could help that would be great :)
local classHandler = game.ServerStorage.ClassHandler
local clothingStorage = game.Workspace.ClothingStorage
local changeOutfit = game.ReplicatedStorage.ChangeOutfit
function setClass(class, player)
local char = player.Character
-- Makes your class Santa
if class == "Santa" then
local folder = clothingStorage.Santa
if char:findFirstChild("Shirt") then
char.Shirt:Destroy()
elseif char:findFirstChild("Pants") then
char.Shirt:Destroy()
elseif char:FindFirstChild("Accessory") then
char.Accessory:Destroy()
end
folder.Shirt:clone().Parent = char
folder.Pants:clone().Parent = char
local weapon = game.ReplicatedStorage.Thompson
weapon:clone().Parent = player.Backpack
-- Makes your class Snowman
elseif class == "Snowman" then
local folder = clothingStorage.Snowman
if char:findFirstChild("Shirt") then
char.Shirt:Destroy()
elseif char:findFirstChild("Pants") then
char.Shirt:Destroy()
elseif char:FindFirstChild("Accessory") then
char.Accessory:Destroy()
end
folder.Shirt:clone().Parent = char
folder.Pants:clone().Parent = char
local weapon = game.ReplicatedStorage.PumpShotgun
weapon:clone().Parent = player.Backpack
end
end
function changeOutfit.OnServerInvoke(player, class)
local value = classHandler:findFirstChild("Player_"..player.UserId)
if value then
value.Value = class
end
setClass(class, player)
end
game.Players.PlayerAdded:connect(function(player)
-- This stores which class the player has currently selected
local value = Instance.new("StringValue")
value.Name = "Player_"..player.UserId
value.Parent = classHandler
player.CharacterAdded:connect(function(char)
setClass(value.Value, player)
end)
end)
game.Players.PlayerRemoving:connect(function(player)
local value = classHandler:findFirstChild("Player_"..player.UserId)
if value then
value:Destroy()
end
end)
