So I've been trying to make a bullet hell/danmaku shooter, but what's a good way to add bullet patterns to the script below? For example, spiral patterns, or particularly anything you see in a Touhou or Bullet Heaven game. Also I understand this is probably breaking one of the rules...
This is a script I placed into an enemy by the way.
function projectile()
--Projectile Creation
danmaku = Instance.new('Part')
danmaku.Shape = 'Block'
danmaku.Material = 'Neon'
danmaku.BrickColor = BrickColor.new('Bright red')
danmaku.Parent = script.Parent
danmaku.CFrame = script.Parent.CFrame*CFrame.new(0,1.5,-1.5)
danmaku.Size = Vector3.new(.25,.25,0.3)
danmaku.Transparency = 0.1
danmaku.CanCollide = false
SE = script.Ice1:Clone()
SE.Parent = danmaku
SE:Play()
BV = Instance.new('BodyVelocity')
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = script.Parent.CFrame.lookVector*5
BV.Parent = danmaku
Dmg = script.Damage:Clone()
Dmg.Parent = danmaku
Dmg.Disabled = false
end
while true do
wait(0.75)
projectile()
end
