whats supposed to be going on in this script is that itsa breakjoints script but it only breaks objects at a certain speed, doesnt take the players accessorys off. i noticed when a bunch of parts that had this script in them fell and broke all at the same time. i may have to try a different method than this but it would be nice to have any suggestions. heres the current code

script.Parent.Touched:Connect(function(part)
	local h = part.Parent:findFirstChild("Humanoid")
	local g = part.Parent.Parent:findFirstChild("Head")
	local s = script.Parent.Velocity.Magnitude
	local w script.Parent:GetConnectedParts("part") < ---- heres my problem
	if h==nil then if g==nil then if s>10 then if (  (if part=)==nil < ---- heres another problem)
then
        part:BreakJoints()

	end
	end
	end
	end
	end)

thank you for your time.

1 comment

0

Just do normal breakjoints....