Hi guys, Dos anyone know how to make path finding more smooth and less of a optimal path? What I mean is my robot seems to be taking these breath taking "shortcuts" by jumping corners when crossing a bridge that is turning (90 degrees). Some times he makes the jump and some times he falls to his doom. Also he seems to like to travel on the hand rail of the bridge which looks a little goofy.
So does anyone have any idea to prevent the pathfinder from calculating these weird paths?

2 comments
Don't use path finding if you want "less of an optimal path" (Path finding was literally made to find the best path from point A to point B)
^ Going off of what he said, this is true, however maybe if you placed little node parts long the middle of the bridge or something and then when you went through the list of points to walk to you could check if it was close to any of these bridge nodes, and then walk to that bridge node instead, leading the bot from the hand rail and towards the center. Just an idea.