Hello, I am having an issue where every time you buy this developer product, it doubles the amount you get. Does anyone know how to fix this?
PRODUCT:
local id = 113109679
script.Parent.MouseButton1Click:connect(function()
game.MarketplaceService:PromptProductPurchase(script.Parent.Parent.Parent.Parent.Parent, id)
end)
local MarketplaceService = game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 113109679
-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo)
-- find the player based on the PlayerId in receiptInfo
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then
-- handle purchase
player.leaderstats.Steps.Value = player.leaderstats.Steps.Value + 100000
end
end
end
POINT SYSTEM:
--SAVE SYSTEM--
local DSService = game:GetService('DataStoreService'):GetDataStore('test3')
game.Players.PlayerAdded:connect(function(plr)
-- Define variables
local uniquekey = 'id-'..plr.userId
local leaderstats = Instance.new('IntValue', plr)
local savevalue = Instance.new('IntValue')
leaderstats.Name = 'leaderstats'
savevalue.Parent = leaderstats
savevalue.Name = 'Steps'
-- GetAsync
local GetSaved = DSService:GetAsync(uniquekey)
if GetSaved then
savevalue.Value = GetSaved[1]
else
local NumbersForSaving = {savevalue.Value}
DSService:SetAsync(uniquekey, NumbersForSaving)
end
end)
game.Players.PlayerRemoving:connect(function(plr)
local uniquekey = 'id-'..plr.userId
local Savetable = {plr.leaderstats.Steps.Value}
DSService:SetAsync(uniquekey, Savetable)
end)
--POINT ADDER--
local amount = 1;
local points = "Steps";
local wte = wait;
local vec3 = Vector3;
local function CheckForWalk(plr, hum)
pcall(function()
while wte() do
if hum.MoveDirection ~= vec3.new(0, 0, 0) then --if the character is moving
while wte(5/plr.leaderstats["Steps"].Value^(1/2)) do --while the player is moving, increase their step points each second.
if hum.MoveDirection ~= vec3.new(0, 0, 0) then
plr.leaderstats[points].Value = plr.leaderstats[points].Value + amount;
else
break;
end
end
end
end
end);
end
game.Players.PlayerAdded:connect(function(plr)--NOTE: this still breaks when "W" is held in and you die.
plr.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid");
CheckForWalk(plr, hum);
end)
end)

4 comments
You could make a local number variable at the top of the product script, like local multiplier = 1, and then do player.leaderstats.Steps.Value = player.leaderstats.Steps.Value + (100000multiplier), then the line under do multiplier = multiplier2
no, it isn't supposed to double, but it does
just divide the amount of times that they already purchased
I guess that could work. Thanks