I am using Roblox's Default Checkpoints for my game, they do not seem to work when cloned out of replicated storage. Here is an example
Checkpoints A and B are both in replicatedStorage
Moves Checkpoint A to workspace and steps on it and resets Character.
Checkpoint A works
Checkpoint A is removed from workspace and Checkpoint B is put in workspace
Dies on checkpoint B
Spawns At default spawn point.
I need help with this please. For anyone wondering, here is the script.
local spawn = script.Parent
spawn.Touched:connect(function(hit)
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
local checkpointData = game.ServerStorage:FindFirstChild("CheckpointData")
if not checkpointData then
checkpointData = Instance.new("Model", game.ServerStorage)
checkpointData.Name = "CheckpointData"
end
local checkpoint = checkpointData:FindFirstChild(tostring(player.userId))
if not checkpoint then
checkpoint = Instance.new("ObjectValue", checkpointData)
checkpoint.Name = tostring(player.userId)
player.CharacterAdded:connect(function(character)
wait()
character:WaitForChild("Torso").CFrame = game.ServerStorage.CheckpointData[tostring(player.userId)].Value.CFrame + Vector3.new(0, 4, 0)
end)
end
checkpoint.Value = spawn
end
end)

1 comment
Bump..? It's been a day and ive tried all I can.