I used the default Roblox Obby template checkpoints in my game. For some reason they will NOT work as checkpoints after they are spawned in from ReplicatedStorage. It didn't work in playtest mode until I made the script search for humanoidrootpart instead of torso, and it works in studio. But it won't work in server mode. For anyone who wants to know, here is the script. Might I add it works for the first checkpoint cloned out of replicatedstorage
local spawn = script.Parent
spawn.Touched:connect(function(hit)
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
local checkpointData = game.ServerStorage:FindFirstChild("CheckpointData")
if not checkpointData then
checkpointData = Instance.new("Model", game.ServerStorage)
checkpointData.Name = "CheckpointData"
end
local checkpoint = checkpointData:FindFirstChild(tostring(player.userId))
if not checkpoint then
checkpoint = Instance.new("ObjectValue", checkpointData)
checkpoint.Name = tostring(player.userId)
player.CharacterAdded:connect(function(character)
wait()
character:WaitForChild("HumanoidRootPart").CFrame = game.ServerStorage.CheckpointData[tostring(player.userId)].Value.CFrame + Vector3.new(0, 4, 0)
end)
end
checkpoint.Value = spawn
end
end)
