Please can someone tell me why this isn't working and how I can fix it.
A regular script in ServerScriptService
The values are given to the player but aren't saved.
local DSS = game:GetService("DataStoreService")
local leveldatastore = DSS:GetDataStore("LevelNumber")
game:GetService("Players").PlayerAdded:connect(function(player)
local playerid = player.UserId
local level = Instance.new("NumberValue",player)
level.Name = "level"
local levelfound = leveldatastore:GetAsync(playerid)
if levelfound == true then
level.Value = levelfound[1]
else
local leveltobesaved = {level.Value}
leveldatastore:SetAsync(playerid,leveltobesaved)
end
end)
game.Players.PlayerRemoving:connect(function(player)
local playerid = player.UserId
local leveltobesaved = {player:WaitForChild("level").Value}
leveldatastore:SetAsync(playerid,leveltobesaved)
end)

1 comment
still doesn't work for some reason e.e