Last question: When the string Value Changes from "empty" to "water" as said in this script: How does the state best be handled,? Or How would I set the state as a function?
script.Parent.Handle.Touched:connect(function(touchedpart)
local state = touchedpart:FindFirstChild("State")
if( state ~= nil )then
-- door has a state, so it is either open or closed
if( state.Value == "empty" )then
-- set the door's state to "open"
state.Value = "water"
-- actually move the door/destroy the door so it opens aka perform the action
-- for example: touchedpart:Destroy()
-- destroy the key
script.Parent:Destroy()
end
end
end)
Here is my current Function Handling:
function StateChange4()
script.Parent.State.Value = "water"
Fluid.Transparency = 0
end
