Hi,I'm trying to make a safechat test where if you have it, it will kick you. But, when I use the script it always kicks me when I don't have it. How do I fix it so it will only kick the safechatters?
game.Players.PlayerAdded:connect(function(player)
local chat= game:GetService("Chat"):FilterStringAsync("C7RN",player,player)
if chat== "####" then
player:Kick(chat)
end
end)

3 comments
But why?
Why bully the 12 year olds :c
^^ Many cafe's don't let their "workers" have safechat because it can interfere with what they're saying and attempting to communicate with customers. Therefore, they need to be tested when doing an application centre so you'd use this.