Hi,I'm trying to make a safechat test where if you have it, it will kick you. But, when I use the script it always kicks me when I don't have it. How do I fix it so it will only kick the safechatters?
game.Players.PlayerAdded:connect(function(player) local chat= game:GetService("Chat"):FilterStringAsync("C7RN",player,player) if chat== "####" then player:Kick(chat) end end)
Safechat is enabled for users 12 and below. As age is a privacy issue, there is no built in way to detect a safechatter. Filtering the text could be a good method, but the filter is being updated every so often as more patches are fixed, and the algorithms are changed. Solution: There is no solution. Giving users access to a players age is a security breach. :P