BEFORE I HAVE PEOPLE SHOUTING AT ME IN THE COMMANTS SAYING: YOU NEED TO HAVE STUDIO API ACSSES ENABLED... FORGET IT, I DO
Anyway, now I have sorted that out... The code below does not save the data, after changing the money amount from 100 to 1000, I reload the game, and it says 100... what else is there to say?
Save Data
game.Players.PlayerRemoving:connect(function(plr)
-- Connect to DataStoreService
local DataStoreService = game:GetService("DataStoreService")
local GameData = DataStoreService:GetDataStore("TheMinesStats")
local SuperAlphaCoins = DataStoreService:GetDataStore("Tokens")
-- Save the DATA!
GameData:SetAsync(game.Players[plr.Name].UserId, {{game.Players[plr.Name].Stats.pickaxe.dur.Value, game.Players[plr.Name].Stats.pickaxe.twoside.Value, game.Players[plr.Name].Stats.pickaxe.typea.Value, game.Players[plr.Name].Stats.pickaxe.typeb.Value, game.Players[plr.Name].Stats.pickaxe.style.Value}, {game.Players[plr.Name].Stats.stuff.Stone.Value, game.Players[plr.Name].Stats.stuff.Coal.Value, game.Players[plr.Name].Stats.stuff.Copper.Value, game.Players[plr.Name].Stats.stuff.Iron.Value, game.Players[plr.Name].Stats.stuff.Diamond.Value, game.Players[plr.Name].Stats.stuff.Emarald.Value}, game.Players[plr.Name].Stats.money.MineCoins.Value, {game.Players[plr.Name].Stats.stats.StoneMined.Value, game.Players[plr.Name].Stats.stats.CoalMined.Value, game.Players[plr.Name].Stats.stats.CopperMined.Value, game.Players[plr.Name].Stats.stats.IronMined.Value, game.Players[plr.Name].Stats.stats.DiamondMined.Value, game.Players[plr.Name].Stats.stats.EmaraldMined.Value}})
SuperAlphaCoins:SetAsync(game.Players[plr.Name].UserID, game.Players[plr.Name].Stats.money.SuperAlphaCoins.Value)
print("Data saved for " .. plr.name)
end)
Load Data
game.Players.PlayerAdded:connect(function(plr)
-- Connect to DataStoreService
local DataStoreService = game:GetService("DataStoreService")
local GameData = DataStoreService:GetDataStore("TheMinesStats")
local SuperAlphaCoins = DataStoreService:GetDataStore("Tokens")
-- Get Data
local PlayerStats = GameData:GetAsync(game.Players[plr.Name].UserId)
local TokanAmount = SuperAlphaCoins:GetAsync(game.Players[plr.Name].UserId)
print(plr.Name .. "'s data has been loaded")
-- Validate data
if not PlayerStats then
local PlayerStats = {{0, false, "", "", ""}, {0, 0, 0, 0, 0, 0}, 100, {0, 0, 0, 0, 0, 0}}
GameData:SetAsync(game.Players[plr.Name].UserId, PlayerStats)
print(plr.Name .. " has no data, they are a new user")
end
if not TokanAmount then
local TokanAmount = 100
SuperAlphaCoins:SetAsync(game.Players[plr.Name].UserId, 100)
print(plr.Name .. " has no Tokan data, they have never played a game by AlphaGamer150")
end
-- Sort data
local pickaxedata = PlayerStats[1]
local stuffdata = PlayerStats[2]
local moneydata = PlayerStats[3]
local statsdata = PlayerStats[4]
-- Make Folders
local Stats = Instance.new("Folder")
Stats.Parent = plr
Stats.Name = "Stats"
local pickaxe = Instance.new("Folder")
pickaxe.Parent = Stats
pickaxe.Name = "pickaxe"
local stuff = Instance.new("Folder")
stuff.Parent = Stats
stuff.Name = "stuff"
local money = Instance.new("Folder")
money.Parent = Stats
money.Name = "money"
local stats = Instance.new("Folder")
stats.Parent = Stats
stats.Name = "stats"
-- Load pickaxe data
local dur = Instance.new("IntValue")
dur.Parent = pickaxe
dur.Name = "dur"
dur.Value = pickaxedata[1]
local twoside = Instance.new("BoolValue")
twoside.Parent = pickaxe
twoside.Name = "twoside"
twoside.Value = pickaxedata[2]
local typea = Instance.new("StringValue")
typea.Parent = pickaxe
typea.Name = "typea"
typea.Value = pickaxedata[3]
local typeb = Instance.new("StringValue")
typeb.Parent = pickaxe
typeb.Name = "typeb"
typeb.Value = pickaxedata[4]
local style = Instance.new("StringValue")
style.Parent = pickaxe
style.Name = "style"
style.Value = pickaxedata[5]
-- Make note var to be used later on
local note = Instance.new("StringValue")
note.Parent = Stats
note.Name = "note"
note.Value = "Welcome to The Mines"
-- Load bag data
local Stone = Instance.new("IntValue")
Stone.Parent = stuff
Stone.Name = "Stone"
Stone.Value = stuffdata[1]
local Coal = Instance.new("IntValue")
Coal.Parent = stuff
Coal.Name = "Coal"
Coal.Value = stuffdata[2]
local Copper = Instance.new("IntValue")
Copper.Parent = stuff
Copper.Name = "Copper"
Copper.Value = stuffdata[3]
local Iron = Instance.new("IntValue")
Iron.Parent = stuff
Iron.Name = "Iron"
Iron.Value = stuffdata[4]
local Diamond = Instance.new("IntValue")
Diamond.Parent = stuff
Diamond.Name = "Diamond"
Diamond.Value = stuffdata[5]
local Emarald = Instance.new("IntValue")
Emarald.Parent = stuff
Emarald.Name = "Emarald"
Emarald.Value = stuffdata[6]
-- Load money data
local SuperAlphaCoins = Instance.new("IntValue")
SuperAlphaCoins.Parent = money
SuperAlphaCoins.Name = "SuperAlphaCoins"
SuperAlphaCoins.Value = TokanAmount
local MineCoins = Instance.new("IntValue")
MineCoins.Parent = money
MineCoins.Name = "MineCoins"
MineCoins.Value = moneydata
-- Load stats data
local StoneMined = Instance.new("IntValue")
StoneMined.Parent = stats
StoneMined.Name = "StoneMined"
StoneMined.Value = statsdata[1]
local CoalMined = Instance.new("IntValue")
CoalMined.Parent = stats
CoalMined.Name = "CoalMined"
CoalMined.Value = statsdata[2]
local CopperMined = Instance.new("IntValue")
CopperMined.Parent = stats
CopperMined.Name = "CopperMined"
CopperMined.Value = statsdata[3]
local IronMined = Instance.new("IntValue")
IronMined.Parent = stats
IronMined.Name = "IronMined"
IronMined.Value = statsdata[4]
local DiamondMined = Instance.new("IntValue")
DiamondMined.Parent = stats
DiamondMined.Name = "DiamondMined"
DiamondMined.Value = statsdata[5]
local EmaraldMined = Instance.new("IntValue")
EmaraldMined.Parent = stats
EmaraldMined.Name = "EmaraldMined"
EmaraldMined.Value = statsdata[6]
end)

4 comments
Can you read?
I said in the top in bold, capital lettered writing saying that I have it enabled
oh gg
sorry about that, i only paid attention to the title.