Here is my line of code

bin = script.Parent
plane = nil
hold = false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false
local currentspeed = 0
local turn = nil
fly = false

local missile = false
local shooting = false

function fire(gun_Source, player)
	missile = true
	local guns = gun_Source:GetChildren()
	for i = 1,#guns do
		if guns[i].Name == "RocketLauncher" and guns[i].className == "Part" then
			local shoot = Instance.new("Part")
			shoot.BrickColor = BrickColor.new("Really black")
			shoot.formFactor = "Plate"
			shoot.Size = Vector3.new(1,0.4,2)
			shoot.CFrame = guns[i].CFrame * CFrame.new(0,0,-5)
			shoot.Name = "Missile"
			local d = game:GetService("Debris")
			d:AddItem(shoot,15)

			local force = Instance.new("BodyVelocity")
			force.Parent = shoot
			force.Name = "Move"
			local x1 = guns[i].Velocity.x
			local y1 = guns[i].Velocity.y
			local z1 = guns[i].Velocity.z
			force.velocity = Vector3.new(x1+(x1/5),y1+(y1/5),z1+(z1/5))

			local creator = Instance.new("ObjectValue")
			creator.Name = "creator"
			creator.Value = player
			creator.Parent = shoot

			local swoosh = script.Parent:findFirstChild("Swoosh"):clone()
			swoosh.Parent = shoot
			swoosh:play()
			local boom = script.Parent:findFirstChild("Explosion"):clone()
			boom.PlayOnRemove = true
			boom.Parent = shoot

			local rocket = script:findFirstChild("RocketScript"):clone()
			rocket.Disabled = false
			rocket.Parent = shoot

			shoot.Parent = Workspace
		end
	end
	script.Parent:findFirstChild("Reload"):play()
	local swish = script.Parent:findFirstChild("FireRocket")
	swish:play()
	for i = 1,28 do
		wait()
		swish.Volume = swish.Volume - 0.025
	end
	swish:stop()
	swish.Volume = 0.7
	wait(1)
	missile = false
end

function fire_MachineGun(gun_Source, player)
	while shooting == true do
		missile = true
		local guns = gun_Source:GetChildren()
		for i = 1,#guns do
			if guns[i].Name == "MachineGun" and guns[i].className == "Part" then
				local shoot = Instance.new("Part")
				shoot.BrickColor = BrickColor.new("Bright yellow")
				shoot.formFactor = "Custom"
				shoot.Size = Vector3.new(0.4,0.4,2)
				shoot.CFrame = guns[i].CFrame * CFrame.new(0,0,-5)
				shoot.Name = "Bullet"
				local d = game:GetService("Debris")
				d:AddItem(shoot,5)

				local force = Instance.new("BodyVelocity")
				force.Parent = shoot
				force.Name = "Move"
				force.velocity = guns[i].CFrame.lookVector * 750

				local creator = Instance.new("ObjectValue")
				creator.Name = "creator"
				creator.Value = player
				creator.Parent = shoot

				local shot = script:findFirstChild("GunScript"):clone()
				shot.Disabled = false
				shot.Parent = shoot

				shoot.Parent = Workspace
			end
		end
		script.Parent:findFirstChild("FireGun"):play()
		wait(0.15)
	end
	missile = false
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(point, engine)
	local origincframe = engine:findFirstChild("Direction").cframe
	size = engine.Size

	target = engine.Position+((point - engine.Position).unit*100)
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position
	left = engine.CFrame*CFrame.new(-size.x/2, 0, 0).p
	right = engine.CFrame*CFrame.new(size.x/2, 0, 0).p
	md = (target - engine.Position).magnitude

	foebmd = engine.CFrame*CFrame.new(0, 0, -md).p
	toleft = (target -left).magnitude
	toright = (target -right).magnitude
	rot = ((foebmd - target).magnitude/10)
	local pos = spawnPos + (dir * 1)
	turn = math.rad((rot/10)*engine.TiltFactor.Value)
	if turn > math.rad(89) then
	turn = math.rad(89)
	end
	if toleft< toright and toleft >rot then
		engine:findFirstChild("Direction").cframe = CFrame.new(pos,  pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, turn)
	elseif toleft > toright and toright >rot then
		engine:findFirstChild("Direction").cframe = CFrame.new(pos,  pos + dir)*CFrame.fromEulerAnglesXYZ(0, 0, -turn)
	else
		engine:findFirstChild("Direction").cframe = CFrame.new(pos,  pos + dir)
	end
	engine:findFirstChild("Direction").P = engine.TurnSpeed.Value
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == "AircraftSeat") then
			return list[x]
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	if fly == false and taxi == false then return end
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle
		local position = mouse.Hit
		local target = position.p
		move(target, engine)
		if planedebounce == true or
		controlling == false then break end
	end
	wait(0.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = "http://www.roblox.com/asset/?id=7419350"
	game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Head
	game.Workspace.CurrentCamera.CameraType = "Track"
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
	mouse.KeyUp:connect(onKeyUp)
	mouse.Move:connect(function() Fly(mouse) end)
	mouse.Idle:connect(function() Fly(mouse) end)
end

function onDeselected(mouse)
	game.Workspace.CurrentCamera.CameraSubject = bin.Parent.Parent.Character.Humanoid
	game.Workspace.CurrentCamera.CameraType = "Custom"
end

function Fly(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if (vehicle==nil) then return end
	vehicle.Thrust.velocity = (vehicle.CFrame.lookVector * currentspeed) + Vector3.new(0,vehicle.LiftTrim.Value/100,0)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
			if key == "y" then
				fly = true
				vehicle.Direction.cframe = vehicle.CFrame
				vehicle.Direction.maxTorque = Vector3.new(4e3,4e3,4e3)
				vehicle.Thrust.maxForce = Vector3.new(9e20,9e20,9e20)
				while fly == true do
					if currentspeed < vehicle.Speed.Value then
						currentspeed = currentspeed + 1
					elseif currentspeed > vehicle.Speed.Value then
						currentspeed = currentspeed - 1
					end
					if vehicle.Acceleration.Value > 1000 then vehicle.Acceleration.Value = 1000 end
					wait((1-(vehicle.Acceleration.Value/1000))+0.01)
					if fly == false then break end
				end
			end
			if key == "x" then
				fly = false
				currentspeed = 0
				vehicle.Direction.maxTorque = Vector3.new(0,0,0)
				vehicle.Thrust.maxForce = Vector3.new(0,0,0)
			end
			if key == "w" then
				if vehicle.Speed.Value < vehicle.MaxSpeed.Value then
					vehicle.Speed.Value = vehicle.Speed.Value + 10
				end
			end
			if key == "s" then
				if vehicle.Speed.Value > -10 then
					vehicle.Speed.Value = vehicle.Speed.Value - 10
				end
			end
			if key == "p" then
				vehicle.Speed.Value = vehicle.MaxSpeed.Value
			end
			if key == ";" then
				vehicle.Speed.Value = 0
			end
			if (key=="'") and (bin.Locked.Value == false) then
				local repl = script:clone()
				repl.Parent = bin
				wait(1)
				script:remove()
			end
			if key == "l" and fly == true then
				vehicle.Direction.maxTorque = Vector3.new(4e3,0,4e3)
				local frame = vehicle:FindFirstChild("OriginCFrame")
				if frame ~= nil then
				vehicle.Direction.cframe = frame.Value
				end
				wait(2)
				vehicle.Direction.cframe = vehicle.CFrame
				vehicle.Direction.maxTorque = Vector3.new(4e3,4e3,4e3)
			end
			if key == "f" and missile == false then
				fire(vehicle, bin.Parent.Parent)
			end
			if key == "c" and missile == false then
				shooting = true
				fire_MachineGun(vehicle, bin.Parent.Parent)
			end
	end
end

function onKeyUp(key)
	if (key~=nil) then
		key = key:lower()
		if key == "c" then
			shooting = false
		end
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
	end
end

bin.Selected:connect(onSelected)
bin.Deselected:connect(onDeselected)

and in the output it says selected is not a valid member of seat on line 282 the 2 last line

3 comments

0

I am pretty sure selected is not a thing, I think, I am not good at tools

0

okay

0

but you might be right