Is this even possible? I know this isn't a request site, Sorry. I've tried cloning the Shoot Sound to the "HumanoidRootPart" of the character and changing the ID of it, the client can also hear that sound, so is there any way to make it so the sound is different? Thanks!

		local sound = storage.GunSettings[loadout.current.Name].Shoot
		local shootsound = sound:Clone()
		shootsound.Parent = cam
		shootsound.Playing = true
		local sound2 = storage.GunSettings[loadout.current.Name].ServerShoot
		local servershoot = sound2:Clone()
		servershoot.Parent = c.HumanoidRootPart
		servershoot.EmitterSize = 1000
		servershoot.MaxDistance = 10000
		servershoot.Playing = true
		game.Debris:AddItem(shootsound,3)
		game.Debris:AddItem(servershoot,3)

(Is that gonna help at all? ^^)

2 comments

0

Just use LocalScript for local sounds, and Server Script for server sounds.

0

The server's sounds are always going to replicate to the client. Make all sounds local to control them