I have tried converting the car to FE, but am stuck on the blinkers. Yes, I am using a RemoteEvent and I do know how FE works. All of the ways I have tried do not seem to work. When a user goes into and uses the car, the blinkers are controlled from a LocalScript which is placed in the users PlayerGui. The blinkers are consisted of spotlights as well as surface GUI's, they blinkers are placed into the workspace. Where would I place the remote event, to trigger the blinker, and where would I place the script that waits for the remote event to be fired? Here is the code in the localscript that would typically fire the remote event.
local player = game:GetService("Players").LocalPlayer
player:GetMouse().KeyDown:connect(function(key)
if key == "E" then
turn() --this fires a function which was used before, when the car was not FE and works fine still
--Here I would place the code to :FireServer() on the remoteevent
end
end)
--there is more to this script, this is only a portion

2 comments
Yes, I understand all of this, I will test it later. I will let you know if it works.
Thanks, happy scripting:)