So like, a maze somewhat, when you touch a brick you get teleported. this is all I can come up with.
function onTouch(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
player:CFrame(0, 0, 0) --That is what I'm going to use as it for now.
end
Thanks! :)

1 comment
Ahh, thank you!