So I was browsing around and I found a cool script that changes the default roblox animations such as the /e dance emotes, running & more. It works perfectly but I have a sprinting script and when I hold LShift I want it to change my animation. However the walking animation stays the same every time. I Hold shift. Though running still works. Here is my code. Can you tell me why nothing changes?
local mouse = game.Players.LocalPlayer:GetMouse()
local running = false
function getTool()
for _, kid in ipairs(script.Parent:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
mouse.KeyDown:connect(function (key) -- Run function
key = string.lower(key)
if string.byte(key) == 48 then
running = true
local keyConnection = mouse.KeyUp:connect(function (key)
if string.byte(key) == 48 then
running = false
end
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
game.StarterPlayer.StarterCharacterScripts.Animate.run.RunAnim.AnimationId = "rbxassetid://1097485671"
game.StarterPlayer.StarterCharacterScripts.Animate.run.Value = "rbxassetid://1097485671"
repeat wait () until running == false
keyConnection:disconnect()
game.StarterPlayer.StarterCharacterScripts.Animate.run.RunAnim.AnimationId = "rbxassetid://1133938255"
game.StarterPlayer.StarterCharacterScripts.Animate.run.Value = "rbxassetid://1133938255"
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 8
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end)

1 comment
bump