Here is my script, Please help me!
--Variables
local plr = game.Players.LocalPlayer
local cash = script.Parent.Cash.Value
local show = script.Parent
--Script
while (1) do
show.Text = cash
print(cash)
wait(0.1)
end
Here is my script, Please help me!
--Variables
local plr = game.Players.LocalPlayer
local cash = script.Parent.Cash.Value
local show = script.Parent
--Script
while (1) do
show.Text = cash
print(cash)
wait(0.1)
end
Actually, this script works fine. May not be the most efficient, but let's be honest, we all did that once. Although the *while wait(1) and then the wait(0.1) seems a bit odd. while wait(1.1) will do the same. New thought: Did you make sure the script is inside a label or textbox?
At the time you define cash, you're explicitly setting it to the Cash's value - it won't update if the value updates, it'll stay at the value it got at that time.
Let's assume cash has a value of 5 when you define it, but it increments - that variable still has a value of 5. In order to overcome this, remove .Value from line 3, and on line 8, in your while loop, change it to:
show.Text = cash.Value
I hope that helped!
What you are doing will never work so instead do this
local plr = game.Players.LocalPlayer
local cash = script.Parent.Cash.Value
local show = script.Parent
script.Parent.Cash.Changed:connect(function()
show.Text = cash
print(cash)
wait(0.1)
end)
Thx so much it worked!
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