local coin2 = game.Workspace.coin enabled = true
script.Parent.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and enabled then
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
player.leaderstats.Points.Value = player.leaderstats.Points.Value + 1
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + 1
if hit then
coin:Destroy()
end
wait(1)
enabled = true
end
end) Idk why the original coin stops spinning any help?

1 comment
So you probably have multiple parts in Workspace called