Thanks.

function Deadesy(aplayer)
wait(1)
local player = game.Players:GetPlayerFromCharacter(aplayer)
if player ~= nil then -- ~= nil is not necessary unless you have to state it as a comparison
	if not player.TeamColor == BrickColor.new("Forest green") then
		game.ServerStorage.GuiFlash.Value = false
  	  game.ServerStorage.GuiText.Value = (player.Name.. " has died!")
 	   player.TeamColor = BrickColor.new("Forest green")
		if script.SpeedAlert.Value == false then
			game.ServerStorage.LightColor.Value = BrickColor.new("Toothpaste")
			wait(5)
			if script.SpeedAlert.Value == false then
				game.ServerStorage.GuiText.Value = "..."
				game.ServerStorage.LightColor.Value = BrickColor.new("Really black")
			end
		end
	end
	end
end
function Livesy(KILLA)
KILLA.Humanoid.Died:connect( function() Deadesy(KILLA) end )
end
function BANOs(Playa)
Playa.CharacterAdded:connect(Livesy)
end
game.Players.PlayerAdded:connect(BANOs)

1 comment

0

We won't just script your game for you. At least make a few attempts at coversion before asking a question here.