I've tried to fix it so that it uses the mouse's hit, but it still doesn't work. It just says "attempt to index upvalue "mouse".

local remote = game:GetService("ReplicatedStorage"):FindFirstChild("ExploToolCreated")

remote.OnServerEvent:Connect(function(p,player,character,mouse)



	Tool.Activated:Connect(function()
		
		local hit = mouse.Hit
		
		hum:LoadAnimation(Anim):Play()
		local bomb = handle:Clone()
		Tool:Destroy()
		root.CFrame = CFrame.new(root.Position, root.Position + Vector3.new(hit.lookVector.x,0,hit.lookVector.z))
		local bv = Instance.new("BodyVelocity")
		bv.MaxForce = Vector3.new(1e8,0,1e8)
		bv.Velocity = hit.lookVector * 100
		bv.Parent = bomb
		bomb.Parent = workspace
	end)

If more code is needed I'll add more.

2 comments

0

You can't pass a mouse, however, I believe it is passed in an argument in the .Activated event.

0

What you should do is pass mouse.Hit as the argument through the remote rather than mouse because I don't think you can pass userdata value through a remote or something like that.