So I'm passing arguments through RemoteEvents and what seems to be happening is I would pass a key string from the client and on the server, it would print the local script's parent's name.
--Local Script (the parent is a tool named LBABall in Workspace)
function onKeyPress1(inputObject, gameProcessedEvent)
local key = inputObject.keyCode
if key then
if (key == Enum.KeyCode.E) then
ToolKeyDownEvent:FireServer(script.Parent, "E", keys)
end
if (key==Enum.KeyCode.Q) then
ToolKeyDownEvent:FireServer(script.Parent, "Q", keys)
end
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress1)
-- Server Script (the parent is ServerScriptService)
ToolKeyDownEvent.OnServerEvent:connect(function(parent, key, keys)
print(key) -- This prints "LBABall"
if key == "E" then
print("E is running")
keys[1]=true
repeat
if parent.Character.LBABall.PowerValue.Value <= 90 then
parent.Character.LBABall.PowerValue.Value=parent.Character.LBABall.PowerValue.Value+5
else
parent.Character.LBABall.PowerValue.Value=100
end
wait(0.5)
until keys[1]==false
elseif key == "Q" then
print("Q is running")
keys[2]=true
repeat
if parent.Character.LBABall.PowerValue.Value >= 10 then
parent.Character.LBABall.PowerValue.Value=parent.Character.LBABall.PowerValue.Value-5
else
parent.Character.LBABall.PowerValue.Value=0
end
wait(.5)
until keys[2]==false
end
end)
