I am making a hotel system and when I try to fire the server with a player, it sends the right player value but the other script prints out a different one. So it sent the name "dyslexia1" but the script got it as "poppeyhead" Any way to fix? Also, FE is on. Starter Gui Script:
script.Parent.FocusLost:connect(function(enterPressed)
if enterPressed then
local count = 0
local plr = nil
for i,v in next, game.Players:GetChildren() do
if string.len(v.Name) >= string.len(script.Parent.Text) then
if string.lower(script.Parent.Text) == string.lower(string.sub(v.Name,0,string.len(script.Parent.Text))) then
count = count+1
plr = v
print(v.Name)
end
end
end
if count == 1 and game.Players.LocalPlayer.Name ~= plr.Name then
script.Parent.Text = "Name :)"
local giver= game.Players.LocalPlayer
game.ReplicatedStorage.RoomSystem.Events.CheckIn:FireServer(plr)
print(plr.Name)
script.Parent.Parent.Parent.Waiting.Visible=true
script.Parent.Parent.Visible=false
wait (1)
script.Parent.Parent.Parent.Parent:Destroy()
end
end
end)
SSS Script:
game.ReplicatedStorage.RoomSystem.Events.CheckIn.OnServerEvent:connect(function(plr)
pcall(function()
print(plr.Name)
local target= plr
local rooms= game.ReplicatedStorage.RoomSystem.Rooms
local keys= game.ReplicatedStorage.RoomSystem.Keys
local room1= rooms:FindFirstChild("Room 1")
local room2= rooms:FindFirstChild("Room 2")
local room3= rooms:FindFirstChild("Room 3")
local room4= rooms:FindFirstChild("Room 4")
local room5= rooms:FindFirstChild("Room 5")
local key1= keys:FindFirstChild("Room 1")
local key2= keys:FindFirstChild("Room 2")
local key3= keys:FindFirstChild("Room 3")
local key4= keys:FindFirstChild("Room 4")
local key5= keys:FindFirstChild("Room 5")
print("HI")
if target ~= nil then
print("Target not nil")
if target.CheckOut.Value==true then
print("running")
target.CheckOut.Value= false
target.CheckIn.Value= true
if room1.Value== false then
room1.Value= true
target.Room.Value= 1
local key= key1:Clone()
key.Parent= plr.Backpack
elseif room2.Value==false then
room2.Value= true
target.Room.Value= 2
local key= key2:Clone()
key.Parent= plr.Backpack
elseif room3.Value==false then
room3.Value= true
target.Room.Value= 3
local key= key3:Clone()
key.Parent= plr.Backpack
elseif room4.Value==false then
room4.Value= true
target.Room.Value= 4
local key= key4:Clone()
key.Parent= plr.Backpack
elseif room5.Value==false then
room5.Value= true
target.Room.Value= 5
local key= key5:Clone()
key.Parent= plr.Backpack
end
end
end
end)
end)

1 comment
Thanks, NOW it works! I spent an hour on this because this is my second time using remote events so I dunno what I'm doing.