local Plow = script.Parent.Parent.plow
script.Parent.ChildAdded:connect(function(child)
if child:IsA("Weld") then
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
print ("Got Driver")
print (player)
wait()
else
print ("ERROR")
end
end)
Plow.Touched:connect(function(hit)
if hit.Name == "Seed" and hit.Transparency == 0 then
print("Conencted")
player.leaderstats.Seeds.Value = player.leaderstats.Seeds.Value + 1
local oof = player.Name
hit.Parent.Parent = game.Lighting(oof)
else
print("Not Seed")
end
if hit.Name == "Wheat" then
print("Is Wheat")
end
end)
Error - RejectedAffection is not a valid member of Lighting
Basically I have these Models of wheat plants that include their lifespan so several blocks and this is a script from my Plow which is supposed to move that whole Model (which there are several of) to a folder with your in game name that is located in Lighting

2 comments
where is the script located
'game.Lighting(oof)' is calling 'game.Lighting' as a function. To index, you use brackets: '[', ']'. But you shouldn't store things in Lighting anyways! Use ServerStorage or ReplicatedStorage.