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RejectedAffection is not a valid member of Lighting ??

Asked by 11 months ago
local Plow = script.Parent.Parent.plow

script.Parent.ChildAdded:connect(function(child)
    if child:IsA("Weld") then       
        player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
        print ("Got Driver")
        print (player)
        wait()
    else
        print ("ERROR")
    end
end)



Plow.Touched:connect(function(hit)
    if hit.Name == "Seed" and hit.Transparency == 0 then
        print("Conencted")
        player.leaderstats.Seeds.Value = player.leaderstats.Seeds.Value + 1
        local oof = player.Name
        hit.Parent.Parent = game.Lighting(oof)

    else
        print("Not Seed")
    end

    if hit.Name == "Wheat" then
        print("Is Wheat")
    end 

end)

Error - RejectedAffection is not a valid member of Lighting

Basically I have these Models of wheat plants that include their lifespan so several blocks and this is a script from my Plow which is supposed to move that whole Model (which there are several of) to a folder with your in game name that is located in Lighting

0
where is the script located abnotaddable 862 — 11mo
0
'game.Lighting(oof)' is calling 'game.Lighting' as a function. To index, you use brackets: '[', ']'. But you shouldn't store things in Lighting anyways! Use ServerStorage or ReplicatedStorage. Goulstem 7832 — 11mo

1 answer

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Answered by
Mineloxer 125
11 months ago

Try using :FindFirstChild()

local Plow = script.Parent.Parent.plow

script.Parent.ChildAdded:connect(function(child)
    if child:IsA("Weld") then       
        player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
        print ("Got Driver")
        print (player)
        wait()
    else
        print ("ERROR")
    end
end)



Plow.Touched:connect(function(hit)
    if hit.Name == "Seed" and hit.Transparency == 0 then
        print("Conencted")
        player.leaderstats.Seeds.Value = player.leaderstats.Seeds.Value + 1
        local oof = player.Name
        hit.Parent.Parent = game.Lighting:FindFirstChild(oof) --//Right here

    else
        print("Not Seed")
    end

    if hit.Name == "Wheat" then
        print("Is Wheat")
    end 

end)
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@mineloxer , thank you. It worked, not sure why I didn't think of this before RejectedAffection 1 — 11mo
1
Woah, mineloxer I actually stumbled onto your youtube channel somehow.. SkeleLordGameR RejectedAffection 1 — 11mo
0
Oh, welcome :D Mineloxer 125 — 11mo
0
or just simply `game.Lighting[oof]` creeperhunter76 531 — 11mo
0
@creeperhunter The above works, and is more readable for beginners. Mineloxer 125 — 11mo
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