Scripting HelpersARCHIVE
A little piece of Roblox history. Preserved for everyone, one question at a time.Read about the archive →
COMMUNITY QUESTION

how do make a gun(or other bricks) attached to the player?

think of if you played phantom forces and you hit the deploy button, you automatically have the gun up and equipped. I don't like using tools for this because it feels wrong. I have only done basic scripting, and I cant find anything on how to do this.

1 comment

1

Make a framework?

2 answers

Using the PlayerAdded and CharacterAdded events, you can weld objects onto the character model each time they spawn.

Example;

game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
		--Wait for the HumanoidRootPart
		local root = char:WaitForChild("HumanoidRootPart");
		--Create the object to weld
		local part = Instance.new("Part");
		part.Size = Vector3.new(3,3,3);
		part.CFrame = root.CFrame;
		part.Transparency = .5;
		part.BrickColor = BrickColor.new("Bright red");
		part.CanCollide = false;
		--Create the weld
		local w = Instance.new("Weld");
		w.Part0 = part;
		w.Part1 = root;
		w.Parent = part;
		part.Parent = char;
	end)
end)

To use this for a "gun", you would want to weld to the character's arm. "Shooting" is a matter of detecting user input using a LocalScript, and using Remotes to transfer the information to the server.

Making your first First Person Shooter?

local cam = workspace.CurrentCamera local RepS = game:GetService("ReplicatedStorage") local RunS = game:GetService("RunService") local model = RepS:WaitForChild("Model"):Clone() for i,v in pairs (model:GetChildren()) do if v:IsA("BasePart") then if v ~= model.PrimaryPart then local weld = Instance.new("Weld") weld.Part0 = model.PrimaryPart weld.Part1 = v weld.C0 = model.PrimaryPart.CFrame:inverse() weld.C1 = v.CFrame:inverse() weld.Name = v.Name weld.Parent = model.PrimaryPart end end end

model.Parent = cam

RunS.RenderStepped:Connect(function() model:SetPrimaryPartCFrame(cam.CFrame*CFrame.new(-2,-2,-2)) end)

This isn't my script but it'll work for your needs!

Best Regards.

2 comments

1

CODEBLOCK!!!

1

"This isn't my script but it'll work for your needs!" So, is this why so many people are amused by how people make bots?

This discussion is preserved as it was. New answers, comments, and votes are closed.