So I have a server script that is in StarterCharacterScript that's about Pathfinding. I have another script that handles the game and how it runs. After some time, the GameManager script is supposed to loop through the players in game.Players and get their character and disable the Pathfinding script which most of the time, it doesn't do and sometimes one player has it enabled by the GameManager script.
GameManager (shortened because the other parts were irrelevant):
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.Pathfind.Disabled = false
end

3 comments
because.... your checking every 30th of a second and not just once
Seemed to work so...
Or maybe I did something else that fixed it, honeestly I have no clue. I just seem to think that its what fixed it.