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Why is this script unreliably disabling a script in a player's character? [Answered]

Asked by 2 months ago
Edited 2 months ago

So I have a server script that is in StarterCharacterScript that's about Pathfinding. I have another script that handles the game and how it runs. After some time, the GameManager script is supposed to loop through the players in game.Players and get their character and disable the Pathfinding script which most of the time, it doesn't do and sometimes one player has it enabled by the GameManager script.

GameManager (shortened because the other parts were irrelevant):

for i,v in pairs(game.Players:GetPlayers()) do

    v.Character.Pathfind.Disabled = false   

end

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Answered by 2 months ago

Seemed to fix it by adding a while wait() do loop around the for i,v in pairs(game.Players:GetPlayers()) do.

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because.... your checking every 30th of a second and not just once hiimgoodpack 1487 — 2mo
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Seemed to work so... BennyBoiOriginal 163 — 2mo
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Or maybe I did something else that fixed it, honeestly I have no clue. I just seem to think that its what fixed it. BennyBoiOriginal 163 — 2mo
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