-- JoshTheDarkOne --
local button = script.Parent
local textbox = button.Parent.EnterShout
local shout = game:GetService("ReplicatedStorage"):WaitForChild("Shout")
local TextService = game:GetService("TextService")
for i,v in pairs(game.Players:GetPlayers()) do
player = v.userId
end
button.MouseButton1Click:connect(function()
local filteredText = TextService:FilterStringAsync(textbox.Text, player)
filteredText = shout.Value
end)
The status bar is working and I have proved that by changing the value!

1 comment
yay terrible game security