When i try to weld some wings to my character, they appear in front of the character instead of appearing in the back.
The code that i used:
local Test1 = Instance.new("Accessory")
local Player = workspace.PlayerHandler:WaitForChild("AlessandroG200") -- Gets my character
wait(0.01)
Test1.Parent = workspace.PlayerHandler:WaitForChild("AlessandroG200")
local Part = Instance.new("Part", Test1)
Part.Name = "Handle"
Part.Orientation = Vector3.new(0, -86.5, 0)
Part.Position = Vector3.new(95.015, 57.3, 190.711)
Part.CanCollide = false
Part.Locked = true
Part.Size = Vector3.new(1.6, 0.8, 1.6)
local Weld1 = Instance.new("Weld", Part) -- This would make the weld
local Attach = Instance.new("Attachment", Part) -- I tried to use attachments
Attach.Position = Vector3.new(0,-0.3,-0.9)
Attach.Axis = Vector3.new(1,0,0)
Attach.SecondaryAxis = Vector3.new(0,1,0) -- Setting up the Attachment
Weld1.Part1 = Player.Torso
Weld1.Part0 = Part -- Would attach the torso with the wings
Test1.AttachmentForward = Vector3.new(0,0,-1)
Test1.AttachmentPos = Vector3.new(0, 0.34, 0.25)
Test1.AttachmentUp = Vector3.new(0,1,0)
Test1.AttachmentRight = Vector3.new(1, 0, 0) -- This would set the acessory attachments
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshId = "rbxassetid://744691873"
Mesh.MeshType = "FileMesh"
Mesh.TextureId = "rbxassetid://744692038" -- The wings code
Mesh.VertexColor = Vector3.new(1,1,1)
