I put a text label's text through as an argument for FireAllClient, and on the server, it prints it but not on the client. I'm making a GUI and when a text changes, I need it to show up on a TextLabel to all players.
NORMAL SCRIPT VVVVVVVVVVVV
local RepStorage = game:GetService('ReplicatedStorage')
local GlobalEvents = RepStorage:WaitForChild("GlobalEvents")
local StatValue = RepStorage:WaitForChild("StatusValue")
local TxtValueChange = GlobalEvents:WaitForChild("TxtValueChange")
script.Parent.Text = StatValue.Value
StatValue.Changed:connect(function()
TxtValueChange:FireAllClients(script.Parent.Text)
end)
LOCAL SCRIPT VVVVVVVVVVV
local RepStorage = game:GetService('ReplicatedStorage')
local GlobalEvents = RepStorage:WaitForChild('GlobalEvents')
local TxtValueChange = GlobalEvents:WaitForChild('TxtValueChange')
local StatusValue = RepStorage:WaitForChild('StatusValue')
TxtValueChange.OnClientEvent:connect(function(text)
print(text) --prints nil on clients and prints the text on server
text = StatusValue.Value
end)

4 comments
You don't print anything on the server in these scripts, so I'm confused.
You don't have a script in StarterGui or something do you? Where are these scripts located? :P
The error that I get in the output of the player is that the arguments in the localscript that are in the client event are nil. The server output when I run a test server, it prints the text argument that's in the OnClientEvent just fine.
The server script is located in ServerScriptService and the LocalScript is in ReplicatedFirst.