game:GetService("RunService").RenderStepped:connect(function(t)
for i, v in pairs(game.Workspace:GetChildren())do
if v:IsA("Model") and v.Name == "Vitonium" then
for i,v in pairs(v:GetChildren()) do
if v:IsA("BasePart") then
v.CFrame = v.CFrame * CFrame.Angles(math.rad(0), math.rad(1), 0)
end
end
end
end
end)
what is wrong in this?

6 comments
Elaborate? What is it supposed to do? Errors? The reason you have math.rad(0) in line 6?
Its supposed to spin the part in a circle without stopping,using render step
Errors
There is a clear error, I'll let you figure it out.
I don't see it. Might wanna write an answer c;
more info in question?