game:GetService("RunService").RenderStepped:connect(function(t)
		for i, v in pairs(game.Workspace:GetChildren())do
			if v:IsA("Model") and v.Name == "Vitonium" then 
				for i,v in pairs(v:GetChildren()) do 
					if v:IsA("BasePart") then
						v.CFrame = v.CFrame * CFrame.Angles(math.rad(0), math.rad(1), 0)
				end
			end
		end
	end
end)

what is wrong in this?

6 comments

0

Elaborate? What is it supposed to do? Errors? The reason you have math.rad(0) in line 6?

1

Its supposed to spin the part in a circle without stopping,using render step

0

Errors

0

There is a clear error, I'll let you figure it out.

0

I don't see it. Might wanna write an answer c;

0

more info in question?