HI can anyone tell me how can i take orientation from part and give it another? actual script
kq.Union.CFrame = CFrame.Angles(0,localPlayer.Character.HumanoidRootPart.CFrame.Angles.X, 135)
next question can i move object to his XYZ if i use
local localplayer = game.Players.LocalPlayer
for i = 1, 16 do
localplayer.Character.HumanoidRootPart.CFrame = CFrame.new(localplayer.Character.HumanoidRootPart.CFrame.X,localplayer.Character.HumanoidRootPart.CFrame.Y,localplayer.Character.HumanoidRootPart.CFrame.Z + 5 )
wait(0.01)
end
object moving to world XYZ

2 comments
A) Use a code block, not inline code from code. The inline is used for holding terms or paths inside a sentence, not full code. B) Call it XYZ, not ZXY as its confusing and not good practice.
next question do you read the wiki or is this free models