It would be nice if you'd answer. ;)
How do you upload your own "animation" onto player movement?
3 answers
You obviously seem to have made a animation already. One way I did it was to copy the animation script in my player in Edit -solo mode. Change the ID's and then make a script that:
- On spawn, deletes the players current one and replaces it with yours.
Hope that helped.
2 comments
I'd like to see the actual script, to see of how I can do this in the near future.
We dont make scripts for you. We are here to help, not be your Lua slaves.
If you want to swap one animation for another, can you not take the animation you want, and put it in the animation ID of the one that's already in your character?...
char = game.Players.LocalPlayer.Character -- local script =p
YourAnimationId = "blarghhhhhhhhhhhhhhhhhhhhhhhhhhhhh-0512525125"
walkAnim = char.Animate.walk.WalkAnim
walkAnim.AnimationId = YourAnimationId -- replace old anim with yours.
char.Animate.Disabled = true -- resetting
char.Animate.Disabled = false
I don't know if this would work, but it's worth a try if you're only replacing the animation
These may be useful:
http://wiki.roblox.com/index.php?title=LoadAnimation_(Method)
You have to first create an animation using the ROBLOX plugin animation. Once you've made one.. You can replace it using a replacement script, I can't do it now because I'm in school.
1 comment
Replacement script? How would it look like?
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2 comments
You must upload it to ROBLOX before using it in-game. It costs R$100, then you have to use the animations AssetID for use in your game. I'm not sure if it is possible to override the process of paying R$.
I've made some already, but how do I code the asset to replace the players walking one?