I am making a sword fighting game, I have the main script set up which handles mostly everything, except data saving, which is in a separate script. The game works perfectly, except for one thing; when there is a tie, meaning when the last people both die at the same time, the game just continues, without saying a winner, removing the map, giving winners points etc.

I have no idea where to start on trying to fix this unfortunately, so any help would be appreciated.

Code;

local replicatedstorage = game:GetService('ReplicatedStorage')
local status = replicatedstorage:WaitForChild('InfoValue')
local mapstorage = game.Workspace:WaitForChild('MapStorage')
while true do 

while game.Players.NumPlayers < 2 do
	status.Value = 'There needs to be 2 or more players to begin!'
	repeat wait(2) until game.Players.NumPlayers == 2
end

for i = 30,0,-1 do
	status.Value = 'Intermission: '..i
	wait(1)
end
_G.gameplayers = {}
for i,v in pairs(game.Players:GetPlayers()) do
	
if v then
	table.insert(_G.gameplayers, v.Name)
end	
	
end 

local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren()
local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)]
chosenmap:Clone().Parent = mapstorage
status.Value = 'Loading assets...'
wait(3)
local spawns = chosenmap:WaitForChild('Spawns'):GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
	if player and #spawns > 0 then
		local torso = player.Character:WaitForChild('Torso')
		local allspawns = math.random(1, #spawns)
		local randomspawn = spawns[allspawns]
		if randomspawn and torso then
			table.remove(spawns, allspawns)
			torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0))
			
			local sword = game.ReplicatedStorage.Sword
			local newsword = sword:Clone()
			newsword.Parent = player.Backpack
		end
	end
end


for i = 180,0,-1 do
	if i == 0 then
		status.Value = 'Time up!'
		break
	end
	wait(1)
	if #_G.gameplayers == 1 then
		for i,v in pairs(_G.gameplayers) do
			if v ~= nil then
				status.Value = v..' is the winner!'
				game.Players[v].leaderstats.Gems.Value = game.Players[v].leaderstats.Gems.Value + 10
				break			
			end
		
		end
		break
	else 
		status.Value = 'Time remaining: '..i	
	end
end

mapstorage:ClearAllChildren()
wait(5)
end