I am making a sword fighting game, I have the main script set up which handles mostly everything, except data saving, which is in a separate script. The game works perfectly, except for one thing; when there is a tie, meaning when the last people both die at the same time, the game just continues, without saying a winner, removing the map, giving winners points etc.
I have no idea where to start on trying to fix this unfortunately, so any help would be appreciated.
Code;
local replicatedstorage = game:GetService('ReplicatedStorage')
local status = replicatedstorage:WaitForChild('InfoValue')
local mapstorage = game.Workspace:WaitForChild('MapStorage')
while true do
while game.Players.NumPlayers < 2 do
status.Value = 'There needs to be 2 or more players to begin!'
repeat wait(2) until game.Players.NumPlayers == 2
end
for i = 30,0,-1 do
status.Value = 'Intermission: '..i
wait(1)
end
_G.gameplayers = {}
for i,v in pairs(game.Players:GetPlayers()) do
if v then
table.insert(_G.gameplayers, v.Name)
end
end
local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren()
local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)]
chosenmap:Clone().Parent = mapstorage
status.Value = 'Loading assets...'
wait(3)
local spawns = chosenmap:WaitForChild('Spawns'):GetChildren()
for _, player in pairs(game.Players:GetPlayers()) do
if player and #spawns > 0 then
local torso = player.Character:WaitForChild('Torso')
local allspawns = math.random(1, #spawns)
local randomspawn = spawns[allspawns]
if randomspawn and torso then
table.remove(spawns, allspawns)
torso.CFrame = CFrame.new(randomspawn.Position + Vector3.new(0,2,0))
local sword = game.ReplicatedStorage.Sword
local newsword = sword:Clone()
newsword.Parent = player.Backpack
end
end
end
for i = 180,0,-1 do
if i == 0 then
status.Value = 'Time up!'
break
end
wait(1)
if #_G.gameplayers == 1 then
for i,v in pairs(_G.gameplayers) do
if v ~= nil then
status.Value = v..' is the winner!'
game.Players[v].leaderstats.Gems.Value = game.Players[v].leaderstats.Gems.Value + 10
break
end
end
break
else
status.Value = 'Time remaining: '..i
end
end
mapstorage:ClearAllChildren()
wait(5)
end
