So I am doing a cutscene where a player walks from one place to another, and I want to know that the player would not be able to move during this cutscene. Also, I will be doing things where players have to not be able to move during actions where only the animation for the action would play.

thanks

3 comments

4

Change the humanoid walkspeed and jump power to 0, then, when the cutscene is finished, reset the walkspeed to 16 and the jump power to 50

1

dude, if you set the humanoid's walkspeed and jumppower to 0 in the cutscene, then the player wouldn't walk one place to another in the scene

1

He can clone the player's character and then do what @saSlol2435 said. After that, just use the MoveTo() function in the humanoid.