So I am doing a cutscene where a player walks from one place to another, and I want to know that the player would not be able to move during this cutscene. Also, I will be doing things where players have to not be able to move during actions where only the animation for the action would play.
thanks

3 comments
Change the humanoid walkspeed and jump power to 0, then, when the cutscene is finished, reset the walkspeed to 16 and the jump power to 50
dude, if you set the humanoid's walkspeed and jumppower to 0 in the cutscene, then the player wouldn't walk one place to another in the scene
He can clone the player's character and then do what @saSlol2435 said. After that, just use the MoveTo() function in the humanoid.