Soo i have an anchored part and i need it to follow the torso but with an offset in vector3 what would be the best way to do soo?
Edit: The part rotates towards a part
Soo i have an anchored part and i need it to follow the torso but with an offset in vector3 what would be the best way to do soo?
Edit: The part rotates towards a part
There's a whole article on CFrames, and this question has already been asked countless times.
Here's an example:
-- local script (to make things easy as an example)
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local pp = char.PrimaryPart
while not pp do -- might not be needed; tbh this looks stupid; but it'll work with R15 and R6
wait()
pp = char.PrimaryPart
end
local offset = Vector3.new(5,9,0) -- +5x, +9y, +0z
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Parent = workspace
while true do
part.CFrame = pp.CFrame*CFrame.new(offset)
wait()
end
BlueTaslem has answered how CFrames work, and how this works, but I couldn't find his answer because there's no favorite option on ScriptingHelpers. sigh
But, to put it simply:
part1.CFrame = part1.CFrame*CFrame.new(vector3 to move it relative to part)
Good luck!
The one on the wiki, and two on this site, and most that are written by smarter people are better imo. https://scriptinghelpers.org/guides/the-power-of-cframes
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