Okay so basically im trying to make it so whatever the raycasting hits, there is a surface gui or block with a decal on that goes onto the surface (Like Mei in overwatch) but I'm not sure how to get the correct rotation that the parts surface that has been hit has. Any suggestions or idea's?
COMMUNITY QUESTION
How do i get the rotation of a surface with raycasting?
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I know this is the internet, but please do not use extra apostrophes. It takes more time and is incorrect anyways, so why do it?
Raycasting returns the surface
What exactly is your question? What "rotation" do you want? Raycasting returns the normal (the direction facing directly "outward" from the surface you hit)