if x >= 0 and x <= 100 then
game.Lighting.LMG:Clone().Name = "LMGClone"
game.Lighting.LMGClone.Parent = game.Workspace
game.Workspace.LMGClone.PrimaryPart = game.Workspace.LMGClone.Handle
game.Workspace.LMGClone:SetPrimaryPartCFrame(script.Parent.CFrame)
game.Workspace.LMGClone.Name = "LMG"
end
end
Its supposed to take LMG from lighting, and put the entire LMG model in the location of script.Parent
script.Parent is just a part btw

4 comments
Not related to your question but the only things that should be stored in the Lighting Service are stuff like Sky or lighting effects. Anything else really should be stored in a storage service such as ReplicatedStorage or ServerStorage.
Does it give you an error message in the Output?
no message in output, please help :(
stop bullying the physics engine D: https://devforum.roblox.com/t/psa-dont-use-instance-new-with-parent-argument/30296